}
&:backdrop progress { @extend %scale_highlight:backdrop; } // states not passed here as well
+
+ &.osd {
+ -GtkProgressBar-min-horizontal-bar-height: 3;
+ trough {
+ border-style: none;
+ border-raduys: 0;
+ background-color: transparent;
+ box-shadow: none;
+ }
+
+ progress {
+ border-style: none;
+ border-radius: 0;
+ }
+ }
}
/*************
progressbar progress.bottom {
border-bottom-right-radius: 3px;
border-bottom-left-radius: 3px; }
+ progressbar.osd {
+ -GtkProgressBar-min-horizontal-bar-height: 3; }
+ progressbar.osd trough {
+ border-style: none;
+ border-raduys: 0;
+ background-color: transparent;
+ box-shadow: none; }
+ progressbar.osd progress {
+ border-style: none;
+ border-radius: 0; }
/*************
* Level Bar *
progressbar progress.bottom {
border-bottom-right-radius: 3px;
border-bottom-left-radius: 3px; }
+ progressbar.osd {
+ -GtkProgressBar-min-horizontal-bar-height: 3; }
+ progressbar.osd trough {
+ border-style: none;
+ border-raduys: 0;
+ background-color: transparent;
+ box-shadow: none; }
+ progressbar.osd progress {
+ border-style: none;
+ border-radius: 0; }
/*************
* Level Bar *